WebShulk is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U. He was confirmed during Nintendo's E3 2024 presentation. ... WebApr 5, 2024 · Shulk's combos can be inconsistent at times. Downthrow is great for combos, in buster you can get up to 30-40% by just dthrow>ftilt. His Nair, Fair, and Utilt are very good for starting combos/keeping them going as well. Some only work in certain Monados, so you may have to figure that out . DrGarbo
Shulk Combos: Super Smash Bros. Ultimate DashFight
WebJoin the Shulk Discord, the other tips here are trash. Air Slash is basically a combo finisher. If you have no idea what you should during a combo, Air Slash. You can get some cheesy damage in by popping Speed at the start of a match and then repeat short hop Fair. Use Monado Jump when in hitstun off stage to make your recovery from very far away. WebShulk can string together a cool-looking Nair->Fair->Fair combo and the end result is that you were tickled. And while Nair in Speed Art is safer, and run-up grab becomes a constant threat, Speed Art doesn't fix his frame data. Shulk may try to mix it up with a dash grab - be prepared for that. raygun purdy shirts
Shulk Guide: Matchup Chart and Combos Super Smash Bros Ultimate
WebJan 22, 2024 · Combo 4. Combo 5. Neutral Special「Buster」→ Nair (Falling) → Down Throw → FTilt. Shulk's first combo is a solid 40% damage utilizing Buster mode. Before … WebApr 19, 2024 · This allows you to get in significant amounts of damage during enemy down time, all whilst keeping Shulk safe from aggro. This is another ideal build for a CPU Shulk, though we do tend to prefer controlling him in this case, allowing you to fine tune the combo timings even further. Build Essentials. Focused on the Break – Topple – Daze routine. WebHis mobility boost makes combos easier , especially the combos that start with a grab,as Shulk he's really fast. An essentiel part of Shulk's gameplay is grab based combos at low percents. You can use various ways to approach the opponent with speed and jump, but you don't have to be always agressive : use grabs as a punish against whiffs or perfect … ray gunnz twitter